

AND-803: Android™ Applications UI/UX Design and Monetization Techniques
Course Information

Course Name
AND-803: Android™ Applications UI/UX Design and Monetization Techniques

Exam code
AND-803

Duration
3 Days
Overview
This is a three-day (18 hours) professional course, which thoroughly covers the Android Applications UI/UX Design in the first three lessons and Monetization Techniques in another three lessons.
This course is mapped for AND-803 exam.
Prerequisites
It’s highly recommended that the attendees of this course know the basics of Android application development knowledge. To acquire good knowledge of Android application development, trainees may attend the “Android Application Development” course provided by Android ATC.
At Course Completion
Upon completing this course, students will have full knowledge about:
- UI/UX design fundamentals and the design thinking process.
- A comprehensive guide to wireframing and prototyping Android applications.
- Usability testing, compatibility, performance, and stability of Android apps.
- A UI/UX Designer Journey in Android Apps.
- Understanding different techniques to monetize Android applications.
- Publishing and advertising your application effectively.
- Explaining how to add licenses to your applications and monitor them.
Course Outline
Introduction
UX Designer
UI Designer
The Difference between UI and UX Design
Understanding Users’ and Business needs
Strategy and Content
- What is Content Strategy?
Wire-framing and Prototyping
- Uses of App Wireframes and Prototypes
- Wireframes Levels
- Elements of Wireframes and Prototypes
- The difference between Wireframe and Prototype
Execution and Analytics
Usability and User’s Feeling
Testing and Feedback
- Visual design and user’s interaction
- Functionality
- Compatibility, performance and stability
- Security
- Setting up a Test Environment
- Usability Testing by Participants
- Starting Your Test Session
- Analyzing Your Test
Introduction
Why is Wireframe the first step
Do’s and Don’ts for a Successful UX design
Wireframe Tools for Mobile Apps
- Paper Prototyping
- Storyboard That Software
- Adobe XD (Experience Design)
Lab 2: Building Your App Wireframe
1- Brainstorming Phase
2- Wireframe Phase
Introduction
Pizza Pizza Application
The Weather Network Application
Introduction
Different Monetization Techniques
- Paid Applications
- Lite vs. Pro
- Advertising and Ad Mediation
- In-App Purchase
- Subscriptions
Ad Format
Ad Types
Best Technique for Your Business
Adding In-App Ads to Your Android Application
Revenue Metrics
Lab 4: Adding Google Ads to your Application
- Creating an Android Application
- Adding Google Play Services to Your Project
- Modifying the Manifest File
- Creating an AdMob Account and an Ad Unit ID
- Placing the Ad in your Main Activity Layout
- Requesting and loading Ads
Introduction
Preparing your App for Release
Releasing your App to Users
- Releasing your App through an Application Marketplace
- Releasing your Application through Email
- Releasing Through a Web Site
Signing your Application
The Publishing Process on Google Play
Google Play In-App Billing Service
Releasing App Best Practices
Lab 5 : Publishing your Application on Google Play
- Creating an Android Application
- Signing your Application Using Android Studio
- Creating a Publisher Account
- Publishing Your App
Introduction
Licensing your Application
Google Play Licensing
- Setting up Licensing
Adding Licensing to Your App
Monitoring your App
- Benefits
- Using Google Analytics
Lab 6: Adding Licensing and Analytics to your Application
- Setting up Google Play Licensing Service in Android Studio
- Using LVL in your Applications Code
- Setting up Google Mobile Analytics in Android Studio
Overview
Overview
This is a three-day (18 hours) professional course, which thoroughly covers the Android Applications UI/UX Design in the first three lessons and Monetization Techniques in another three lessons.
This course is mapped for AND-803 exam.
Audience Profile
Prerequisities
Prerequisites
It’s highly recommended that the attendees of this course know the basics of Android application development knowledge. To acquire good knowledge of Android application development, trainees may attend the “Android Application Development” course provided by Android ATC.
At Course Completion
At Course Completion
Upon completing this course, students will have full knowledge about:
- UI/UX design fundamentals and the design thinking process.
- A comprehensive guide to wireframing and prototyping Android applications.
- Usability testing, compatibility, performance, and stability of Android apps.
- A UI/UX Designer Journey in Android Apps.
- Understanding different techniques to monetize Android applications.
- Publishing and advertising your application effectively.
- Explaining how to add licenses to your applications and monitor them.
Course Outline
Course Outline
Introduction
UX Designer
UI Designer
The Difference between UI and UX Design
Understanding Users’ and Business needs
Strategy and Content
- What is Content Strategy?
Wire-framing and Prototyping
- Uses of App Wireframes and Prototypes
- Wireframes Levels
- Elements of Wireframes and Prototypes
- The difference between Wireframe and Prototype
Execution and Analytics
Usability and User’s Feeling
Testing and Feedback
- Visual design and user’s interaction
- Functionality
- Compatibility, performance and stability
- Security
- Setting up a Test Environment
- Usability Testing by Participants
- Starting Your Test Session
- Analyzing Your Test
Introduction
Why is Wireframe the first step
Do’s and Don’ts for a Successful UX design
Wireframe Tools for Mobile Apps
- Paper Prototyping
- Storyboard That Software
- Adobe XD (Experience Design)
Lab 2: Building Your App Wireframe
1- Brainstorming Phase
2- Wireframe Phase
Introduction
Pizza Pizza Application
The Weather Network Application
Introduction
Different Monetization Techniques
- Paid Applications
- Lite vs. Pro
- Advertising and Ad Mediation
- In-App Purchase
- Subscriptions
Ad Format
Ad Types
Best Technique for Your Business
Adding In-App Ads to Your Android Application
Revenue Metrics
Lab 4: Adding Google Ads to your Application
- Creating an Android Application
- Adding Google Play Services to Your Project
- Modifying the Manifest File
- Creating an AdMob Account and an Ad Unit ID
- Placing the Ad in your Main Activity Layout
- Requesting and loading Ads
Introduction
Preparing your App for Release
Releasing your App to Users
- Releasing your App through an Application Marketplace
- Releasing your Application through Email
- Releasing Through a Web Site
Signing your Application
The Publishing Process on Google Play
Google Play In-App Billing Service
Releasing App Best Practices
Lab 5 : Publishing your Application on Google Play
- Creating an Android Application
- Signing your Application Using Android Studio
- Creating a Publisher Account
- Publishing Your App
Introduction
Licensing your Application
Google Play Licensing
- Setting up Licensing
Adding Licensing to Your App
Monitoring your App
- Benefits
- Using Google Analytics
Lab 6: Adding Licensing and Analytics to your Application
- Setting up Google Play Licensing Service in Android Studio
- Using LVL in your Applications Code
- Setting up Google Mobile Analytics in Android Studio
